hi their, i'm -

Zheng Wu
      Jiaxin

Game Developer
24F769E1-1612-4825-AA31-D3176BAE2F1E

your favourite

Game Develope

I'm a UI/UX designer & front‑end developer focused on crafting clean & user‑friendly experiences, I am passionate about building excellent software that improves the lives of those around me.

what i do

Game Development
GAMEPLAY PROGRAMMING
UNITY ENGINE
TECHNICAL IMPLEMENTATION
DEBUGGING & OPTIMIZATION
TEAM COLLABORATION

about me

PERSONAL INFO

  • first Name: Jiaxin
  • Age: 22 Years
  • Freelance: Available
  • Phone: +1 (438)3048821
  • Languages: Chinese, english
  • last Name: Zheng Wu
  • Nationality: China
  • Locate: Toronto, ON M1P3L9
  • Email: johnz@jiaxinzhengwu.com
Download cv
1+
YEARS OF EXPERIENCE
1+
HAPPY CUSTOMERS
1+
COMPLETED PROJECTS
1+
AWARDS WON

MY SKILLS

Unity (C#)
90%
C# Programming
85%
Systems & Mechanics
80%
UI & Input System
80%
Debugging & Optimization
75%
Version Control (Git)
70%
Animation Integration
65%
Team Collaboration
70%

services i offer

GAMEPLAY SYSTEMS
UNITY DEVELOPMENT
TECHNICAL IMPLEMENTATION
TEAM COLLABORATION

EXPERIENCE & EDUCATION

EDUCATION

GAME DEVELOPMENT ADVANCED DIPLOMA
Centennial College, Toronto
2023 – 2026 (Expected)
GPA: 3.87 / 4.5
Learned Unity, C#, gameplay systems, UI/UX, animation integration, and cross-functional team production pipelines.

EXPERIENCE / PROJECTS

GAME PROGRAMMER
Game Jam Week, Centennial College

April 2025
Developed core gameplay and UI systems using Unity & C++; optimized performance and implemented in-game tutorials.

GAME PROGRAMMER
Game Jam Week, Centennial College

December 2024
Debugged gameplay logic, contributed to bug fixing and collaborative feature testing in a small Agile team.

GAME DEVELOPER
Game Jam Week, Centennial College

December 2023
Built functional prototypes with Unity and C#, implemented basic animations and responsive control systems.

PERSONAL PROJECT – RHYTHM QTE GAME
Team Course Project

2025
Integrated Koreographer for rhythm-based input timing. Implemented multi-point QTE logic with precise frame control.

PERSONAL PROJECT – TOWER DEFENSE RESOURCE IDOL
Team Course Project

2025
Implemented a non-attacking generator unit with resource-spawning logic; handled NavMesh pathfinding and enemy states.

COLLAB PROJECT – HOT & COLD CO-OP PUZZLE SHOOTER
Game Practicum Project

2025
Programmed character control, level logic, and element-based puzzle mechanics in a 2-player co-op environment.